![]() ![]() Onto the puzzles themselves, Obduction leverages a mixture of logic and exploration based conundrums to tickle the brain cells. No, instead Obduction is really all about the puzzle solving, which is a good thing really as the story can prove at times to be both opaque and difficult to follow largely because the almost total lack of human interaction makes the whole experience feel really quite isolated and bereft of atmosphere as a result. ![]() Instead, any contact that you have with other people is restricted to an awkwardly shot FMV sequence where they talk at you (rather than with you), from behind a door or a similar such construct. Now, if you’re hoping to talk and interact with these other folk you have to know for the most part that just isn’t going to happen Obduction simply isn’t that kind of game. Stranded on this alien world, you soon discover that other humans from various time periods have also been marooned here, and have in the years before your arrival carved out an existence for themselves in this unfamiliar environment.
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